#ifndef GAMETD_GOBLINPRIESTENEMY_H
#define GAMETD_GOBLINPRIESTENEMY_H

#include "Enemy.h"

class GoblinPriestEnemy : public Enemy {
public:
    GoblinPriestEnemy();
    ~GoblinPriestEnemy() = default;
};

#endif // GAMETD_GOBLINPRIESTENEMY_H
